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Music arrangements in MIDI format - Arachno SoundFont
ABOUT THIS PAGE

This list is sorted by release date, with the most recent ones appearing on the top. You can also find the exact same list, grouped by authors, on the Arachno SoundFont users page.

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Official arrangements  | Made by users of Arachno SoundFont 

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MY OFFICIAL ARRANGEMENTS LIST

3 official arrangements from miscellaneous categories are available.

Displaying arrangements 1 to 3

Super Mario Bros. - Underground Theme (Remix) (Underground Levels)

Super Mario Bros. - Underground Theme (Remix) (Underground Levels)

Listen to or watch online:
YouTube
Dailymotion
SoundCloud

Arrangement information
Source: Interpretation (cover) of original music
Title: Underground Theme (Remix)
Composer(s): Chris Babb & Princess Peach Toadstool (Upload @ VGMusic.com)
Original composer(s): Koji Kondo
Released on: 05-15-2015
Duration: 5:35

Original game information
Game: Super Mario Bros.
Level: Underground Levels
Original track's title: Underground Theme (Remix)
Game developer(s): Nintendo
Released by: Nintendo
Platform: Nintendo Entertainment System (NES) / Famicom
Year: 1985




Download Super Mario Bros. - Underground Theme (Remix) (Underground Levels)

All versions included, this arrangement totalizes 4893 downloads so far.

The Legend of Zelda - Main Theme (Introduction Screen)

The Legend of Zelda - Main Theme (Introduction Screen)

Listen to or watch online:
YouTube
Dailymotion
SoundCloud

Arrangement information
Source: Interpretation (cover) of original music
Title: Main Theme
Composer(s): Christian Salmeron
Original composer(s): Koji Kondo
Released on: 02-20-2011
Duration: 1:22

Original game information
Game: The Legend of Zelda
Level: Introduction Screen
Original track's title: Main Theme
Game developer(s): Nintendo
Released by: Nintendo
Platform: Nintendo Entertainment System (NES) / Famicom
Year: 1986




Download The Legend of Zelda - Main Theme (Introduction Screen)

All versions included, this arrangement totalizes 11733 downloads so far.

Super Mario Bros. 3 - Ending - Credits

Super Mario Bros. 3 - Ending - Credits

Listen to or watch online:
YouTube
Dailymotion
SoundCloud

Arrangement information
Source: Interpretation (cover) of original music
Title: Ending - Credits
Composer(s): JILost
Original composer(s): Koji Kondo
Released on: 02-20-2011
Duration: 1:52

Original game information
Game: Super Mario Bros. 3
Level: Ending - Credits
Original track's title: Ending - Credits
Game developer(s): Nintendo
Released by: Nintendo
Platform: Nintendo Entertainment System (NES) / Famicom
Year: 1988




Download Super Mario Bros. 3 - Ending - Credits

All versions included, this arrangement totalizes 6417 downloads so far.

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HARDWARE AND SOFTWARE USED TO PRODUCE THESE ARRANGEMENTS

I use software synthesizers, such as SynthFont, BASSMIDI Driver or CoolSoft VirtualMIDISynth to reproduce and record the tracks. These synthesizers make use of SoundFont sound banks to reproduce MIDI instruments; SoundFont is a format designed by Creative Labs and E-MU for the Sound Blaster range of soundcards (AWE, Live!, Audigy, X-Fi).

Therefore, to produce these arrangements, I used Arachno SoundFont, my own self-made SoundFont bank, designed across several years for my Sound Blaster! Live soundcard. This bank includes many famous sounds from the best synthesizers by Roland (D-50, Sound Canvas...), Korg (M1, X5...), Yamaha (MU, Clavinova...), Fairlight (CMI), E-MU (Emulator) and many others. You can download this sound bank for free from the Arachno SoundFont section.

The audio track is recorded straight from the synthesizer with my bank; either by playung a MIDI file, or directly from the original game itself. The tracks are recorded dry, without any added effect, except from normalizing the recording using Audacity afterwards.

The video part is either realized from screenshots taken from the game (using Windows Live! Movie Maker), or by directly recording the game's output on screen (using CamStudio).

For some arrangements, the screenshots may have been taken from an enhanced version of the game, to achieve better image quality. Some games, such as DOOM or Duke Nukem 3D, supporting "packs" designed to enhance some parts of the game, like graphics.


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